Update v0.7 - Touch Controls
Quantum Rift » Devlog
This is a quick update, mostly to add touch controls. The controls are not quite polished yet, so let me know in the comments if you have any suggestions for how they could be improved. Also, i don’t have a great environment set up for testing the game on mobile devices, so i’m not positive it will work on iOS or Android. Let me know if it’s not working for you, and i will see what i can do to fix it.
Besides touch controls, other additions include:
- A pause/settings menu (to make the HUD less busy)
- A prominent fuel gauge (to help with running out of fuel unexpectedly)
- The option to fly automatically without having to press [SPACE] or tap the screen
Quantum Rift
The universe has been fractured by a quantum event! Push blocks to unite the worlds and restore reality.
Status | In development |
Author | RamblingStranger |
Genre | Puzzle |
Tags | 2D, 8-Bit, Godot, Sokoban, Space |
Languages | English |
Accessibility | High-contrast |
More posts
- Devlog 1 - Concept and Design13 days ago
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